Block codename.
Do a player action.
Action to perform.
Optional
target: DFTargetRest
...args: DFValueType[]Arguments to pass.
Readonly
_componentThe component's name
The action to perform.
Arguments to pass.
If the codeblock is inverted (mostly for conditional blocks).
Readonly
tagsThe tags of the action on this action block.
Will be an empty array if the action has no tags.
The target for the action.
Readonly
typeType of the codeblock.
Serialize the object into a readable DiamondFire format.
DiamondFire codeblock object.
Rest
...args: DFValueType[]Generated using TypeDoc
Action block.