Block codename.
If a player did something.
Action of condition.
Optional
target: DFTargetTarget of the condition.
Rest
...args: DFValueType[]Arguments to pass.
Readonly
_componentThe component's name
The action to check for.
Arguments to pass.
Reference property to the closing bracket of this conditional block.
If the condition is inverted.
Reference property to the opening bracket of this conditional block.
Readonly
tagsThe tags of the action on this conditional block.
Will be an empty array if the action has no tags.
Target of the action.
Readonly
typeType of the codeblock.
Remove from inside blocks.
Optional
index: numberIndex of the codeblock to remove.
Add to inside blocks.
Rest
...blocks: DFCodeExportableBlock[]Codeblock(s) to add to the template.
Rest
...args: DFValueType[]Static
conditionalGenerated using TypeDoc
Conditional block.