Block codename.
When a player does something.
Event to listen for.
Readonly _componentThe component's name
The action to perform.
Arguments to pass.
If the codeblock is inverted (mostly for conditional blocks).
Readonly tagsThe tags of the action on this action block.
Will be an empty array if the action has no tags.
The target for the action.
Readonly typeType of the codeblock.
Serialize the object into a readable DiamondFire format.
DiamondFire codeblock object.
Rest ...args: DFValueType[]Generated using TypeDoc
Action block.